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Breach and clear deadline codes
Breach and clear deadline codes










Pop IDs can be read by hovering over a pop in the planet population tab.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals the namesĪctivate_ascension_perk ap_mind_over_matterĪctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10.If a modded starting system was not used the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.If a modded starting system was not used the player's empire will always be 0. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used the player's starting leaders will always be 0 (ruler), 1 (governor) and 2-5 (scientists).

breach and clear deadline codes

  • Leader IDs can be read by hovering over a leader in the leaders or empire menus.
  • breach and clear deadline codes

    If a modded starting system was not used the player's species will always be 0 for the main species and 1 for the syncretic/cyborg/bio-trophy/prepatent species.

    breach and clear deadline codes

    Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Most IDs are predefined and can be found on the ID page.












    Breach and clear deadline codes